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Форум » Всё о LineAge II » Всё про всё » Базовые статы, скрытые статы эпиков, % реса
Базовые статы, скрытые статы эпиков, % реса
IronBloodДата: Пятница, 28.01.2011, 01:07 | Сообщение # 1
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* STR
o Affects P.Atk. stat through the strength modifier
* CON
o affects maximum HP and CP through the CON modifier
o affects HP recovery speed
o affects weight limit
o affects underwater breath gauge
o affects shock (stun) resistance
o affects poison and physical bleed resistance
* DEX
o affects Atk. Spd., Critical and Speed stats through the DEX modifier
+ each point of dex gained makes around a 1% difference to each of those three stats except at 43 DEX, where there is a jump of almost 2%
o affects both Accuracy and Evasion stats directly
+ amount gained through each point of dex varies, but as a general rule you can expect between .75 and .45 of accuracy and evasion per point of dex gained
+ the more dex you have, the less of these two stats you will gain by adding to dex
o affects shield block rate
+ Rumored to affect excellent shield defense rate
* INT
o affects M.Atk. stat through the INT modifier
+ INT modifier forthcoming
o affects curse land rates through M.Atk.
* WIT
o affects Casting Spd. stat through the WIT modifier
+ each point of wit gained makes a 5% difference to Casting spd.
o affects chance of magic critical hits
* MEN
o affects M.Def. and maximum MP stats through the MEN modifier
+ each point of men gained or lost makes a difference of 1%
o affects MP recovery speed
o affects curse resistance through M.Def.
o also resists any curse not resisted by the other stats directly through the MEN Modifier
o affects probability of magic interruption.

Стан, яд это все тоже атрибуты, на серверной части работают также как и святость, тьма, огонь.
Так вот тут известно что такие скиллы нужно точить на павер, атрибут и так работает.
Также вы знаете как защитится от определенных скиллов.

Bleed

* Bleed
* Critical Bleed (weapon SA)
* Sting
* Various monster bleed skills.
o Drain skills that inflict bleed such as in Forest of the Dead are Bleed element, not Darkness.

Darkness

o Curse Death Link
o Curse of Shade
o Dark Vortex
o Death Spike
o Drain Energy
o Gehenna
o Judgment
o Mass Curse of Shade
o Shadow Flare
o Shadow Spark
o Steal Blood
o Vampiric Claw
o Vampiric Touch
o various monster skills with the typical drain animation
o There are several player skills which look like they should be Darkness but aren't. Be aware of this when an Overlord drains you for 1k damage even though you had Elemental Protection and Song of Invocation or whatever.

Derangement

(aka Mental, Charm - the name given is inconsistent)
o Antharas' Fear and Debuff
o Arcane Chaos
o Aura Flash
o Banish Seraph
o Curse of Doom
o Day of Doom
o Forget
o Horror
o Lure
o Mass Fear
o Peace
o Requiem
o Seal of Mirage
o Seal of Silence
o Shield Slam
o Silence
o Song of Silence
o Switch
o Sword Symphony
o Trick
o Valakas' Fear
o Veil
o Monster skills that silence

Earth

o Antharas' Breath (monster)
o Dance of Medusa
o Decay
o Spoil (overenchanted only)
o Spoil Festival (overenchanted only)

Fire

o Antharas' Bite attack
o Blaze
o Blaze Quake
o Blazing Circle
o Boom Attack
o Burning Fist
o Chill Flame
o Corpse Burst (summon)
o Fire Vortex
o Flame Strike
o Freezing Flame
o Frost Flame
o Inferno
o Prominence
o Rain of Fire
o Seal of Flame
o Valakas' Breath, Tail and Meteor Storm attacks
o Volcano
o Wyvern Breath
o various monsters, you can identify it easily by the casting animation
+ Includes when they explode

Holy

o Disrupt Undead
o Holy Strike
o Light Vortex
o Might of Heaven
o Solar Flare
o Solar Spark
o Touch of Life

Paralyze

o Anchor
o Binding Cubic
o Hold Undead
o Lightning Strike
o Magic Paralyze SA
o many monsters paralyze

Poison

o Corpse Plague
o Critical Poison SA
o Curse Poison
o Poison
o Poison Blade Dance
o Poisonous Cloud
o Seal of Poison
o Toxic Smoke
o Venom
o various monsters, as long as the skill inflicts poison
o Note: Viper Cubic is not considered Poison attribute and no skills, passives or armor set bonuses that have resistance to Poison will resist Viper Cubic.

Shock

o Armor Crush
o Bluff
o Critical Stun SA <-does Resist Shock or Majestic reduce SA'd weapons' damage on a critical?
o Cursed Strike
o Hammer Crush
o Shield Bash
o Shield Stun
o Shock Blast
o Shock Stomp
o Soul Breaker
o Spark Cubic
o Stun Attack
o Stun Shot
o Stunning Fist
o Thunder Storm
o Wild Stun (hatchling of wind)
o various monster skills that do the telltale stun effect

Water

o Aqua Cubic
o Aqua Splash
o Aqua Swirl
o Blizzard
o Freezing Shackle
o Freezing Strike
o Frost Bolt
o Frost Wall
o Ice Dagger
o Ice Vortex
o Hydro Blast
o Ice Bolt
o Raging Waves
o Summon Hydro Blast
o various monsters use water skills

Wind

o Cyclone
o Demon Wind
o Hurricane
o Mega Storm Strike
o Tempest
o Twister
o Wind Strike
o Wind Vortex
o lots of monsters have wind attacks. Surprised? I knew you would be.

Процент возвращаемого опыта при Воскрешение=(Base Res %)*(WIT Modifier) Максимум разогнать за счет стата WIT это +20%.
из-за этого одивают сеты которые дают именно WIT а не скорость каста.

Base Res %

Resurrection

level %
1 0
2 20
3 30
4 40
5 50
6 55
7 60
8 65
9 70

Mass Resurrection

level %
1 0
2 20
3 30
4 40
5 50
6 55

WIT Modifier

Click the image to open in full size.

Точный скрытые параметры.

Earring of Antharas

Heals heal for 10% more
MP Cost -5%
Vampiric Rage Effect 4%

Earring of Orfen

Heals are 6% more effective

Earring of Zaken

Heals are 10% more effective
Vampiric Rage effect 4%

Frintezza's Necklace

Resistance to Darkness attribute +15%
Reuse Delay -5%
Reflect 5% of melee range physical damage

Necklace of Valakas

HP +445
P.Atk. +4%
M.Atk. +8%
Magic Critical Rate +100%
Reuse Delay -10%
Reflect 5% of melee range physical damage back on the attacker

Ring of Baium

Accuracy +2
Critical Damage +15%
Atk. Spd. +4%
Casting Spd. +4%

Ring of Core

Accuracy +1

Ring of Queen Ant

Accuracy +2
Critical Damage +15%
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